BoTW - Urbosa (Smash Ultimate Render)

The Artwork finalized.

The Artwork finalized.

Here is the scene in 3DS Max

Here is the scene in 3DS Max

Wanted to show my retopo. Using some supporting edges and turobo-smooth, and often some actual modeling to bring out details. The weapons are a good example to what the original poly count would of been.

Wanted to show my retopo. Using some supporting edges and turobo-smooth, and often some actual modeling to bring out details. The weapons are a good example to what the original poly count would of been.

Its the big muscle girl of the Gerudo area. Pretty looking, dark skin. Makes for a hard SSS rendering, though there isn't much of it. Its stylized so SSS doesn't show through as much.

The render was made using actual WiiU/Switch Breath of the Wild models. But wait, you say, isn't breath of the wild cellshaded? It wasn't all that hard, since most of the texture maps where already there, but I created new AO and Normals for the skin, metals, and armor/weaponry.

Plus, like with all my character renders, I usually do some basic Retopo and Turbosmoothing to up that polycount. I usually only do it for the character itself.

This was made for a Smash Ultimate Mod, where Urbosa was modded over Palutaina, and needed a high quality render to stand with the rest of the amazing work Nintendo did.

Credit to Nintendo for Breath of the Wild and Urbosa as a character.

Date
April 23, 2021