XC2 - Poppi (Smash Ultimate Render)

This is Poppi, a character from the Xenoblade Chornicles series. The render was made for a smash ultimate character portrait, but my version includes the Cape since she always was meant to have one.

I do not create the character from scratch. When I create these renders, I find a base mesh and textures of the character, then I:
* Retouch the mesh to a much higher polycount for smoothness (if I feel its required)
* Modify the texture sets, upscale or recreate if its to pixelated
* Create materials with custom bumps and surfaces that is related to the look of it (leather, cotton, metals, skin)
* Light the scene properly, complete with a custom HDRI and Lighting.
* Render with V-Ray with various passes (Often a Diffuse pass so I can custom shade skin in photoshop if required)
* Export Render to Photoshop and perform postprocessing such as; extra lighting and shading, creating skins shades from scratch and fixing mistakes or roughness within the model and texture.

Credit to Nintendo and Monolith Soft for Xenoblade Chronicles 2

Date
January 4, 2021