Locomotion Animations in Unreal. Forward including a Backwards and Strafing Animation.
Lanterns randomize color.
Miscilanious Animations dealing with systems. Raising the lantern (which is a blend pose), Hit reaction and a Staggered animation.
In game usage of the lantern raised.
Sword Animations, these are meant to be played with root motion, but I wanted to show off weapon trails as well.
Axe Animations, just various choppings at various angles, Heavy attacks are just more axagerated versions of the light.
Spear animations was more last minute, I had to make it believable with only 1 hand.
This is a compellation of all the animations I did for the Capstone Game of "Lich Lite" by Babbling Boids.
This particular one features Animations for our Playable character which we call "MrBones" though has no name in game.
Animations include:
Locomotions, with backpeddle and Strafing
Stagger, Hitreact, and a Lantern Raised Pose for layered blending
Sword, Axe and Spear animations with light and heavy variants.
I also made the Lantern physics based as well as weapon trails, though character models, by Trevor, and lantern models are not by me, but rather Heidie and Roch from my college group "Babbling Boids".