SF - Ibuki (Smash Ultimate Render)

Render for the purpose of character portrait in Ultimate. I struggled with the skin on this one, and I think I prefer Ibuki's more recent outfits.

I do not create the character from scratch. When I create these renders, I find a base mesh and textures of the character, then I:
* Retouch the mesh to a much higher polycount for smoothness (if I feel its required)
* Modify the texture sets, upscale or recreate if its to pixelated
* Create materials with custom bumps and surfaces that is related to the look of it (leather, cotton, metals, skin)
* Light the scene properly, complete with a custom HDRI and Lighting.
* Render with V-Ray with various passes (Often a Diffuse pass so I can custom shade skin in photoshop if required)
* Export Render to Photoshop and perform postprocessing such as; extra lighting and shading, creating skins shades from scratch and fixing mistakes or roughness within the model and texture.

Credit to Capcom's Street Fighter for Ibuki

Album
Date
January 4, 2021