NMH - Travis Touchdown (Smash Ultimate Render)

Base Costume

Base Costume

Red Coloration

Red Coloration

White Coloration

White Coloration

Blue Coloration

Blue Coloration

Render for the purpose of character portrait in Ultimate. It was commissioned by Angst, who also commissioned the mod itself.

I do not create the character from scratch. When I create these renders, I find a base mesh and textures of the character, then I:
* Retouch the mesh to a much higher polycount for smoothness (if I feel its required)
* Modify the texture sets, upscale or recreate if its to pixelated
* Create materials with custom bumps and surfaces that is related to the look of it (leather, cotton, metals, skin)
* Light the scene properly, complete with a custom HDRI and Lighting.
* Render with V-Ray with various passes (Often a Diffuse pass so I can custom shade skin in photoshop if required)
* Export Render to Photoshop and perform postprocessing such as; extra lighting and shading, creating skins shades from scratch and fixing mistakes or roughness within the model and texture.

Credit to No More Heroes and all the publishers and developers involved

Date
January 4, 2021